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How to Make a Next-Gen World

Added by Cooper on 6 December 2007 05:54pm
Next-Gen Indeed

As part of Criterion's built up to Christmas (Ugh...) Scott Harber, one of the artists who worked on Burnout Paradise, has written a very interesting piece about the challenges which he and the world team (The people who's job it was to create Paradise City) faced. It's defiantly worth the read so check it out over at CriterionGame.com.

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